#19: Space Alert and Multiplayer Conflict Games
We adopt a policy of firm opposition to irresolvable paradoxes here at So Very Wrong About Games. Then again, everything we say is wrong, so take that for what it is worth. Don't even ask us about sets not containing themselves. We turn our attention to Vlaada Chvatil's work for the first time, and ruminate about multiplayer conflict games and how they often fail. Also, swimwear...? And "cascades of nightmarish terribleness," which might become our new podcast name.
Games Played Last Week:
-World of SMOG: Rise of Moloch 1m10s (Fel Barros, Christophe Madura, Alexandru Olteanu, David Rakoto, & Michael Shinall, CMON, 2018)
-Concordia 2m59s (Mac Gerdts, PD-Verlag, 2013)
-Meeple Circus 8m30s (Cedric Millet, Matagot, 2017)
-Clans of Caledonia 10m13s (Juma Al-Joujou, Karma Games, 2017)
-Rum & Bones: Second Tide 11m31s (Michael Shinall, CMON, 2017)
-Warfighter 13m59s (Dan Verssen, DVG, 2014)
News (and why it doesn't matter)
-April Fools disappointment roundup 16m06s
-More Mystic, more Vale 17m25s
-More Gloom, more Haven 17m51s
Feature Game: Space Alert 19m21s (Vlaada Chvatil, CGE, 2008)
Topic: Problems in Multiplayer Conflict Games 43m33s