#67: Good Games that Induce Pain
Summer is here, friends and neighbours, and with it comes a a thickening of the blood that prompts torpor. We here at SVWAG are part lizard, you see, and so we must budget additional time to sun ourselves and slough off our scales. At any rate, we will be shifting to a summer schedule but still releasing an episode every week--though the magic of segment-swapping. How can such wizardry be true? The secrets are revealed herein!
AYURIS: Mage Knight 2m10s (Vlaada Chvatil, WizKids, 2011)
Games Played Last Week:
-Imperius 5m36s (Grant Rodiek, Kolossal Games, 2018)
-Bärenpark 7m18s (Phil Walker-Harding, Lookout, 2017)
-Burning Suns 10m05s (Emil Larson, SunTzuGames, 2013)
-Downfall 13m11s (John D. Clair, Tasty Minstrel, 2019)
-Adrenaline: Team Play DLC 15m41s (Filip Neduk, Czech Games Edition, 2018)
-Pandemic: Fall of Rome 17m39s (Matt Leacock & Paolo Mori, Z-Man, 2018)
-Space Cadets: Dice Duel 19m25s (Geoff Engelstein and Sydney Engelstein, Stronghold, 2013)
-Gentes: Deluxified Edition 21m14s (Stefan Risthaus, Tasty Minstrel, 2018)
-Roll for the Galaxy 24m53s (Wei-Hwa Huang & Thomas Lehmann, Rio Grande, 2014)
-Brook City 26m54s (Adam Sadler & Brady Sadler, Blacklist Games, 2019)
News (and why it doesn't matter)
-Trick Shot on Kickstarter 31m16s
-No dice for BloodBorne 32m36s
-Pax Renaissance goes deluxe but not -ified 33m08s
-Die Macher improves its graphics 34m18s
-Cleopatra, comin' at ya (Clone High fans? Anyone?) 36m00s
-Scythe goes modular, jumps shark? 37m03s
Topic: Good Games that Induce Pain 38m07s